They are best described as miniature satellite “wingmen” that mimic your maneuvers and are outfitted with the same weapon configuration as the Vic-Viper. ![]() One of the more unique weapons for its time was the option drones. That need for vigilance made the game all the more fun to play. I found it prudent to have that shield section of the weapon gauge at the ready so I could replenish my shield in the very likely event it depletes. As you progress further into the game, you’ll be constantly under heavy fire. The shield is also an invaluable asset because it does a fairly good job at protecting you from everything but a full-on collision and can take a fair number of hits before giving out. So you might find yourself juggling between both weapons and keeping on the lookout for weapon capsules. For instance, while the laser upgrade is definitely the most powerful weapon, there are quite a few occasions where the double shot may serve you better since it can it can hit enemies both in front and above your position as well. This added an additional layer of strategy that at times required careful planning for the best results. While you can use multiple upgrades at once, you have to select them one at a time, making it a challenge to stay alive long enough to fully arm your ship. Power-ups include speed (increasing maneuverability), missiles, a double shot, lasers, option drones, and a shield barrier. Capsules collected from red colored enemies would advance the cursor one space across the weapon gauge and allow you to select the currently highlighted upgrade. ![]() Gradius brought something new yet practical to the shooter genre-an intuitive power-up system. Surely this’ll solve the problem for good. Your goal is to battle your way to the Bacterian’s super fortress and kill it. You pilot the advanced inter-dimensional spaceship Vic Viper. As an old nemesis of the citizens of this peaceful planet for reasons not to be explained here, these hostile aliens are intent on destroying Gradius. The game is about an earth-like world called Gradius under attack from invaders known as the Bacterians. No-I was holding destiny in my grasp and according to the note on the box art, so had over a million others in Japan. When I got his game as a kid, I knew that in my 10-year-old hands was something more than just a run-of-the-mill video game. A year later, Gradius went on to be ported to the NES as one of Konami’s earlier releases for that system. Originally intended to be a sequel to Scramble, it was developed into a completely separate, well-polished shoot ‘em up in 1985. One such revolutionary game during this period was Gradius. Arcade games like Xevious, Donkey Kong, and OutRun gave us new levels of visual, audio and strategic detail that took us beyond the comparatively simple mechanics of Pong and Space Invaders. The 1980s was a true renaissance period for the budding video game industry.
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